﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;

namespace GameBoard
{
    interface IObjectFileData
    {
        [DataMember]
        string ObjectFile { get; set; }

        [DataMember]
        double Angle { get; set; }

        [DataMember]
        double Scale { get; set; }


        [DataMember]
        bool OverrideDefaultMaterialFile { get; set; }

    }
}
